Creator guide

Everything you need to turn a piece of music into a song for Dancing Every Night, the community rhythm game for PS Vita: the editor step by step, how to make a chart fun to play, and how to share it.

Contents
  1. What a song is
  2. Your first song
  3. Placing notes
  4. Making it fun
  5. Difficulties
  6. Music, background, video
  7. Playing your song
  8. Sharing
  9. When something goes wrong
  10. File format

1What a song is

A song is one folder that holds a piece of music and one or more difficulties (EASY, NORMAL, HARD, EXPERT, or names of your own). Each difficulty is the list of notes the player hits, timed on the music. A song can also have a background image and a video that play behind the notes.

You share a song as a single .zip file. Players copy it to their console (or their computer) and the game installs it the next time it starts.

The editor runs entirely in your browser: nothing is uploaded. Your songs are saved in this browser, on this device, so export a .zip to keep a copy. Chrome, Edge and Firefox work best; older versions of Safari cannot read Ogg audio.

2Your first song

  1. Create a song. On the editor's home screen, click Create a song and drop your music, or a video clip: any common audio or video format works, it is converted in the browser (the converter is downloaded the first time, about 31 MB). With a clip, keep Also use this video as the song's background ticked: the editor takes a picture from it for the background and converts the video for the game. Give the song a title and an artist.
  2. Set the tempo. The tempo (BPM) and the offset (where the first beat is, in milliseconds) place every note in time, so they matter most. Click Detect the BPM (the first time, the editor downloads the analysis tools, about 30 MB), or tap the tempo with the T key. If the result is twice or half the real tempo, use ×2 / ÷2.
  3. Check it by ear. Click Listen with the metronome: the clicks must land right on the beats. If they are early or late, adjust the offset with −10 ms / +10 ms. Take the time to get this right: every note depends on it.
  4. Pick the first difficulty. Start empty, or choose Automatic draft: the editor analyses the music and writes a complete difficulty you can then fix. It's a good way to start, not a finished chart.
  5. Place the notes. Click in a column to add a note, press Space to listen. See Placing notes.
  6. Add the other difficulties with Add a difficulty in the left panel: empty, a copy of another one, or an automatic draft at another density.
  7. Finish. In the Finish step, fill in Author (your nickname, shown to players) and Licence (see Sharing).
  8. Export and play it. Export the .zip, then copy it to your Vita or to the PC version (see Playing your song).

3Placing notes

Notes fly towards two arcs of targets. The player uses the left hand on the directional buttons and the right hand on the face buttons:

Left handUP · LEFT · DOWN
Right handTRIANGLE · CIRCLE · CROSS
NoteIn the editorFor the player
TAPClick in a columnPress the button on time
HOLDClick and drag upPress and hold until the end
DOUBLEClick and drag to the other side (or Alt+click)Two buttons at once, one per hand
SCRATCHClick the SCRATCH column (Alt+click: other direction)L/R or a flick of the stick

The grid (top bar, or [ ]) sets where notes snap: 1 beat, 1/2, 1/4, triplets… Preview (P) shows the song as in the game, next to the timeline. Press ? in the editor for every shortcut: selection, copy and paste, undo, moving notes, and more.

The START bar on the timeline is the offset: drag it to shift the whole grid against the music. The END bar sets when the results screen appears; by default, just after the last note.

4Making it fun

A good chart feels like playing the music. A few principles, from playtesting:

Follow what you hear

Think in hands, not in buttons

Respect the difficulty

DifficultyRhythmDensity (rough guide)
EASYOn the beats, no off-beats; half notes on fast songsabout 1 note per second at most
NORMALEighth notes, very few off-beatsup to ~1.6 notes per second in the busiest parts
HARDSixteenth notes only when switching hands, short burstsup to ~2.6 notes per second
EXPERTSyncopation, doubles, scratches in intense sectionsup to ~3 notes per second

Play it

Watch the preview, then play the song for real on the console or the PC version, at every difficulty. If you stumble on a passage you know by heart, players will too.

5Difficulties

6Music, background, video

FileWhat the game readsIn the online editor
MusicOgg Vorbis (.ogg)kept as is; other formats converted
Background imageJPEG or PNG, up to 2048 pxconverted to a 960×544 JPEG
VideoMPEG-1 (.mpg), no sound; 480×272 at 24 fps recommended.mpg kept as is; other formats converted

7Playing your song

On a PS Vita

  1. Export the .zip (File → Export the .zip).
  2. Copy it into ux0:data/dancingeverynight/import/ with VitaShell (USB or FTP mode). The folder is created the first time you launch the game.
  3. Launch the game: it installs the song while loading, then it shows up in the list. Installing a new version replaces the old one and keeps your best scores.

On a computer

The PC version (Windows, macOS, Linux) installs songs the same way, through an import/ folder: in the save/ folder next to the game on Windows and Linux, in ~/Library/Application Support/Dancing Every Night/save/ on macOS.

8Sharing

Respect the artists: credit them, follow the terms of their licence, and when in doubt prefer music that is free to share. The song library, where you'll be able to submit your songs, is coming; until then, share the .zip directly.

9When something goes wrong

ProblemWhat to do
Notes drift away from the musicThe BPM is slightly wrong, or the song changes tempo. Re-detect the BPM, check it with the metronome over the whole song.
Notes are all early or all lateAdjust the offset (drag the START bar or use −10 ms / +10 ms). If it's only on the console, use the game's audio calibration (L/R in pause).
Detected BPM is double or halfUse ×2 / ÷2.
The song doesn't appear in the gameLook in import/failed/: the zip is there with a .txt file explaining why.
Notes in red in the editorTwo notes conflict (for example a note on a lane during a hold on the same lane).
My songs disappeared from the editorThey live in the browser's storage: clearing the site's data or private browsing erases them. Re-open your exported .zip.

10File format

You don't need this to make songs, but it helps if you want to edit files by hand. A song is a folder <ID>/ (letters, digits, _ and -) containing audio.ogg, optional background.jpg and video.mpg, and one text file per difficulty, for example normal.chart:

FORMAT 1
ID my_song
VERSION 1
MAPPER your_name
LICENSE CC BY 4.0
TITLE My Song
ARTIST Some Artist
DIFFICULTY NORMAL
ORDER 2
BPM 120
OFFSET_MS 500
AUDIO audio.ogg
BACKGROUND background.jpg
END 276

4 TRIANGLE TAP
5.5 CIRCLE TAP
8 CROSS HOLD 2
12 TRIANGLE DOUBLE UP
16 SCRATCH CW

Times are in beats from the offset (0.5 = an eighth note). Each note line is beat LANE TYPE [length or second lane]; notes are sorted by time. Optional lines: PACK, SOURCE, APPROACH_MS (note speed), VIDEO, VIDEO_OFFSET_MS, BACKGROUND_DIM (0–100), PREVIEW (start of the menu preview, in beats). Lines starting with # are comments.